Catalog
Six expeditions
All six run at a fixed 60 Hz timestep with seeded generation, are fully keyboard-playable, and never touch the network once the page has loaded.
Precision Vector Platformer
ALPINIST
Summit Climber
Read the wall. Time the swing. Do not look down.
- Base
- 1840m
- Summit
- 4210m
- Station
- Lake Louise, AB
Ice Track Racing
GUIDE
Glacier Drift
Grip is a rumour out here.
- Base
- 402m
- Summit
- 655m
- Station
- Great Slave Lake, NT
Tactile Grid Strategy
GUIDE
Polar Rescue
The floe you crossed is not the floe you return on.
- Base
- 3m
- Summit
- 61m
- Station
- Resolute Bay, NU
Vector Target Shooter
ALPINIST
Aurora Sight
Light bends. Aim where it will be.
- Base
- 980m
- Summit
- 2110m
- Station
- Aurora Ridge, YT
Endless Slope Runner
SUMMIT
Avalanche Escape
It is behind you. It is always behind you.
- Base
- 1120m
- Summit
- 2830m
- Station
- Whistler, BC
Pathfinding Puzzle
ROOKIE
Yukon Gold Maze
The torch is the only map you get.
- Base
- -240m
- Summit
- 118m
- Station
- Klondike, YT
Control schemes at a glance
| Expedition | Genre | Primary inputs | Scoring |
|---|---|---|---|
| Summit Climber | Precision Vector Platformer | Mouse / ← → · Hold Space / Click · Shift | One point per metre gained. A clean plant with grip to spare banks a rising streak multiplier. |
| Glacier Drift | Ice Track Racing | W / ↑ · A · D / ← → · S / ↓ · Space | Gates pay by entry speed; a sustained drift angle multiplies the payout up to x4. |
| Polar Rescue | Tactile Grid Strategy | ← ↑ → ↓ / WASD · Click a tile · R | Wildlife recovered x sector number, plus a bonus for every turn left on the clock. |
| Aurora Sight | Vector Target Shooter | Mouse / ← → · Click / Space · Shift | Each target pays its remaining altitude; a multi-hit beam multiplies the whole chain. |
| Avalanche Escape | Endless Slope Runner | A · D / ← → · Space · ← → (airborne) | One point per metre descended, plus rotation bonuses banked only on a clean landing. |
| Yukon Gold Maze | Pathfinding Puzzle | ← ↑ → ↓ / WASD · E · Hold Shift | Nuggets x depth, plus everything left on the torch meter when you reach the exit. |